The Gift of Fire

A game made for Mini Jam 218: Fire, with a limitation of only 3 colors

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Notes

At the time of this game jam, I had a lot of background in programming and playing video games, but not as much in making them.

To fix this, I decided to join this game jam as a solo developer. To start, I brainstormed different ideas and put the best ones I had onto a decision matrix.

I then evaluated the different ideas and asked another unbiased person for their input. I eventually ended up going with a simple idea that scored the highest on the matrix, prioritizing being able to execute the game in three days.

My decision matrix for the six game ideas
The matrix used to rank the six concepts, scored 6 for good down to 1 for bad. Prometheus came out on top, and became The Gift of Fire.

After I decided what to do, I verified that the concept was able to work with the limitation and moved on to the development process.

I planned out more advanced requirements and things I would want from the game, and ended up creating some prototypes for movement.

Throughout this process I did numerous things I was not fully comfortable with. I created my own art, designed my own game, gameplay, and menu, and created the soundtrack.

After the jam coding window was over, I looked through and rated some of the other games, noting what made the top games so good. After the jam rating period ended, I got my results back, and got 86th out of 127 entries.

Although this doesn't seem like a very high score, for my first game, I was more than happy with that result, and the new knowledge and skills I gained along the way. I look forward to doing more game jams in the future with more experience under my belt.

Play the game on itch.io